Super WeaponsΒΆ
In Yuri’s Revenge, there is very little you can do to change or add to the existing super weapons – most super weapon-related features are hard-coded to only work as designed for the original super weapons. Ares, however, includes several new ways to customize existing super weapons as well as several wholly new super weapons.
Note
You cannot change a super weapon’s Type=
or Action=
values in any of the game mode specific INI files (like
mpfreeforallmd.ini
) or map files. To achieve the same effect, add a
new super weapon to rulesmd.ini
with the different Type=
or
Action=
and change SuperWeapon=
for the respective owner
buildings to use the new super weapon in the INI file instead.
- Building Options
- General Settings
- Availability
- Hardcoded Values
- Targeting
- Range Limits
- Cursors
- Charge/Drain Super Weapons
- Cost
- Animation/Sound
- EVA Events
- Messages
- Cameo Overlay Texts
- Lighting
- Settings by Super Weapon Type
- Type=LightningStorm
- Type=MultiMissile
- Type=PsychicDominator
- Type=ChronoSphere
- Type=ChronoWarp
- Type=IronCurtain and Type=ForceShield
- Type=GeneticConverter
- Type=ParaDrop and Type=AmerParaDrop
- Type=SpyPlane
- Type=PsychicReveal
- Type=SonarPulse
- Type=GenericWarhead
- Type=UnitDelivery
- Type=Firestorm
- Type=HunterSeeker
- Type=DropPod
- Type=EMPulse
- Type=Battery