Lighting

The three major super weapons allow for a temporary change of lighting. You can change any of these values without having to change the others too. If you want to use the scenario’s respective default value, use -1 for ambient or colors.

[SuperWeapon]►Light.Enabled= (boolean)
Whether the lighting gets respected or not. Currently only the primary super weapons support lighting changes.
[SuperWeapon]►Light.Ambient= (integer)
The brightness of the environment. Too high values will cause a slow-down.
[SuperWeapon]►Light.Red= (integer)
The red component of the lighting.
[SuperWeapon]►Light.Green= (integer)
The green component of the lighting.
[SuperWeapon]►Light.Blue= (integer)
The blue component of the lighting.

New in version 0.2.