Type=SonarPulse¶
The Sonar Pulse is a variation of the original Sonar Pulse known from Red Alert – it will cause any cloaked object either in range or on the entire map to temporarily decloak, even if it is cloaked by a Cloak Generator.
Default values for general tags:
[SuperWeapon]►SW.Range=
(float,integer)- The radius, in cells, that the decloak effect will be applied. Use -1 to reveal all units on the map. When using full-map sonar you don’t have to select a target location; instead the super weapon will be fired when you click its cameo icon. Defaults to 10.
[SuperWeapon]►SW.AITargeting=
(enumeration)- Defaults to Stealth.
[SuperWeapon]►SW.AffectsHouse=
(enumeration)- Specifies the houses affected by the sonar reveal. Defaults to enemies.
[SuperWeapon]►SW.AffectsTarget=
(enumeration)- Specifies which types the sonar affects. Defaults to water, all unit types situated on water cells.
[SuperWeapon]►SW.RequiresTarget=
(enumeration)- Specifies where human players can fire the sonar at, which excludes land by default. Defaults to water.
[SuperWeapon]►SW.AIRequiresTarget=
(enumeration)- Specifies where AI players can fire the sonar at, which excludes land by default. Defaults to water.
Sonar Pulse specific tags:
[SuperWeapon]►SonarPulse.Delay=
(integer - frames)- The duration that the decloak effect will last. Defaults to 60.
New in version 0.1.
Changed in version 0.5.