It made no sense to have the values
PreDependent customizable. Ares hardcodes these values and they
have no effect any more. Instead,
SW.PostDependent takes their place.
- The super weapon invoked right after firing this super weapon. As in
Red Alert 2 the only super weapon using this is the ChronoSphere
invoking the ChronoWarp. To distinguish between multiple of such super weapons
you can provide the specific super weapon ID here. For example,
[ChronoSphereSpecial]►SW.PostDependent=ChronoWarpSpecialswitches to the ChronoWarp type super weapon after you chose the source location.
New in version 0.2.