Type=LightningStorm¶
Default values for general tags:
[SuperWeapon]►SW.Range=
(float,integer)- Area around the target location the Lightning Storm strikes. Note that a
single value denotes the diameter of a circle – this is not the radius.
Defaults to
[General]►LightningCellSpread
. [SuperWeapon]►SW.Damage=
(integer)- The damage each lightning bolt delivers. Defaults to
[General]►LightningDamage
. [SuperWeapon]►SW.Warhead=
(Warhead)- The warhead used to deal the damage of each lightning bolt. Defaults to
[General]►LightningWarhead
. [SuperWeapon]►SW.Deferment=
(integer frames)- Defaults to
[General]►LightningDeferment
. [SuperWeapon]►SW.ActivationSound=
(Sound)- The sound played globally when the Lightning Storm starts. Defaults to
[AudioVisual]►StormSound
. [SuperWeapon]►SW.AITargeting=
(enumeration)- Defaults to LightningStorm.
[SuperWeapon]►Light.*=
(integer)- Default to the scenario’s
[Lighting]►Ion*
. [SuperWeapon]►Cursor=
(mouse cursor)- Defaults to LightningStorm.
Lightning Storm specific tags:
[SuperWeapon]►Lightning.Duration=
(integer - frames)- The length the Lightning Storm endures. A value of -1 means
indefinite duration. Defaults to
[General]►LightningStormDuration
. [SuperWeapon]►Lightning.RadarOutage=
(integer - frames)- The number of frames radars are jammed for players defined by
SW.AffectsHouse
. Defaults to[General]►LightningStormDuration
. [SuperWeapon]►Lightning.RadarOutageAffects=
(enumeration)- Specifies the houses affected by radar outage. Defaults to enemies.
[SuperWeapon]►Lightning.HitDelay=
(integer - frames)- The number of frames between two clouds being created over the target cell.
Values of 0 or lower will disable direct hits. Clouds created by this
mechanism are never subject to separation rules (see below). Defaults to
[General]►LightningHitDelay
. [SuperWeapon]►Lightning.ScatterDelay=
(integer - frames)- The number of frames between clouds getting created over a random cell in the
super weapon’s range. Values of 0 or lower will disable random hits. Only
clouds created by this mechanism are subject to separation rules (see below).
Defaults to
[General]►LightningScatterDelay
. [SuperWeapon]►Lightning.ScatterCount=
(integer)- The number of new clouds created every
Lightning.ScatterDelay
frames. Values of 0 or lower will disable random hits. Defaults to 1. [SuperWeapon]►Lightning.Separation=
(integer - distance)- The least number of cells between two random clouds to better distribute
damage. This is not the direct distance, but rather the sum of the differences
of the x and y components. Values of 0 or lower will disable separation rules.
Defaults to
[General]►LightningSeparation
. [SuperWeapon]►Lightning.PrintText=
(boolean)- Enables the warning text appearing shortly before the Lightning Storm strikes.
Defaults to
[General]►LightningPrintText
. [SuperWeapon]►Lightning.IgnoreLightningRod=
(boolean)- Disables the special handling for buildings with
LightningRod=yes
set. Defaults to no. [SuperWeapon]►Lightning.DebrisMin=
(integer)- The least number of debris created when lightning strikes empty cells or destroys a building or a unit. Defaults to 2.
[SuperWeapon]►Lightning.DebrisMax=
(integer)- The largest number of debris created when lightning strikes empty cells or destroys a building or a unit. Defaults to 4.
[SuperWeapon]►Lightning.CloudHeight=
(integer - leptons)- The height above the ground the clouds get created in. Values less than 0 will center the cloud image on top of the first bolt anim from the list (for the original game this is about 1200). Defaults to -1.
[SuperWeapon]►Lightning.BoltExplosion=
(Animation)- Every lightning bolt will display this damage animation upon impact. Defaults
to
[General]►WeatherConBoltExplosion
. [SuperWeapon]►Lightning.Sounds=
(list of Sounds)- A comma separated list of sounds played when lightning strikes. Defaults to
[AudioVisual]►LightningSounds
. [SuperWeapon]►Lightning.Clouds=
(list of Animation)A comma separated list of cloud animations. Defaults to
[General]►WeatherConClouds
.Note
If this list is empty, the Lightning Storm super weapon will not function.
[SuperWeapon]►Lightning.Bolts=
(list of Animation)A comma separated list of bolt animations. If this list is empty, the damage is caused even though no bolts are shown. Defaults to
[General]►WeatherConBolts
.Warning
Do not use
Bouncer=yes
animations withLightning.Bolts
. This leads to crashes if a building is hit.[SuperWeapon]►Lightning.Debris=
(list of Animation)- A comma separated list of animations used as debris when lightning strikes.
Defaults to
[General]►MetallicDebris
.
Other changes:
Lightning rods attract random lightning that is about to strike in close range. For more information see the Lightning Rods section.
New in version 0.2.