Type=PsychicDominator¶
Default values for general tags:
[SuperWeapon]►SW.Range=
(float,integer)- Area around the target location the Psychic Dominator captures. This does not
affect the damage. Defaults to
[General]►DominatorCaptureRange
. [SuperWeapon]►SW.Damage=
(integer)- The damage the Psychic Dominator delivers right before capturing. No damage is
dealt if this value is 0 or negative. Defaults to
[General]►DominatorDamage
. [SuperWeapon]►SW.Warhead=
(Warhead)- The warhead used to deal the damage. Defaults to
[General]►DominatorWarhead
. [SuperWeapon]►SW.Deferment=
(integer - frames)- Defaults to 0.
[SuperWeapon]►SW.ActivationSound=
(Sound)- Defaults to
[AudioVisual]►PsychicDominatorActivateSound
. [SuperWeapon]►SW.AITargeting=
(enumeration)- Defaults to PsychicDominator.
[SuperWeapon]►SW.AffectsHouse=
(enumeration)- Specifies the houses affected by the capture. Defaults to all.
[SuperWeapon]►SW.AffectsTarget=
(enumeration)- Specifies which types the capture affects. Defaults to infantry,units.
[SuperWeapon]►Light.*=
(integer)- Default to the scenario’s
[Lighting]►Dominator*
. [SuperWeapon]►Cursor=
(mouse cursor)- Defaults to PsychicDominator.
Psychic Dominator specific tags:
[SuperWeapon]►Dominator.FirstAnim=
(Animation)- The Animation hovering above the target for some time before the Psychic
Dominator strikes. Defaults to
[General]►DominatorFirstAnim
. [SuperWeapon]►Dominator.FirstAnimHeight=
(integer - leptons)- The height the
Dominator.FirstAnim
is played above the ground. Defaults to 750. [SuperWeapon]►Dominator.SecondAnim=
(Animation)- The Animation hovering above the target when the Psychic Dominator strikes.
Defaults to
[General]►DominatorSecondAnim
. [SuperWeapon]►Dominator.SecondAnimHeight=
(integer - leptons)- The height the
Dominator.SecondAnim
is played above the ground. Defaults to 0. [SuperWeapon]►Dominator.FireAtPercentage=
(integer)- After this percentage of the
Dominator.FirstAnim
‘s frames have been played, the Dominator is fired. This is the actual percentage, 20 is 20%. Don’t use decimal numbers. Defaults to[General]►DominatorFireAtPercentage
. [SuperWeapon]►Dominator.ControlAnim=
(Animation)- The Animation displayed above units being mind-controlled by the Dominator
permanently. Defaults to
[CombatDamage]►PermaControlledAnimationType
. [SuperWeapon]►Dominator.Capture=
(boolean)- Defines whether this Psychic Dominator captures units in its range. Otherwise only the damage is dealt. Defaults to yes.
[SuperWeapon]►Dominator.Ripple=
(boolean)- Defines whether this Psychic Dominator creates a ripple effect when the Psychic Dominator strikes. Defaults to yes.
[SuperWeapon]►Dominator.CaptureMindControlled=
(boolean)- Defines whether this Psychic Dominator can capture units that are mind-controlled already. Otherwise already mind-controlled units are ignored. Defaults to yes.
[SuperWeapon]►Dominator.CapturePermaMindControlled=
(boolean)- Defines whether this Psychic Dominator can capture units that are permanently mind-controlled already. Otherwise already permanently mind-controlled units are ignored. Defaults to yes.
[SuperWeapon]►Dominator.CaptureImmuneToPsionics=
(boolean)- Defines whether this Psychic Dominator can capture units that usually aren’t
mind-controllable. Setting this to yes ignores the
ImmuneToPsionics
tag on its victims. Defaults to no. [SuperWeapon]►Dominator.PermanentCapture=
(boolean)- Defines whether the victims are permanently mind-controlled. Setting this to no allows other mind-controllers to re-capture the victim, otherwise it will be uncapturable. Defaults to yes.
New in version 0.2.