Messages

[SuperWeapon]►Message.Detected= (CSF label)
Message displayed to every player the moment the super weapon building is detected.
[SuperWeapon]►Message.Ready= (CSF label)
Message displayed to the firing player when the super weapon becomes ready to launch.
[SuperWeapon]►Message.Launch= (CSF label)
Message displayed to every player the moment the super weapon is launched.
[SuperWeapon]►Message.Activate= (CSF label)
Message displayed to every player the moment a deferrable super weapon is activated.
[SuperWeapon]►Message.Abort= (CSF label)
Message displayed to the firing player if the super weapon cannot be fired right now because another super weapon is active.
[SuperWeapon]►Message.InsufficientFunds= (CSF label)
Message displayed if the firing player doesn’t have enough money to launch this super weapon.
[SuperWeapon]►Message.CannotFire= (CSF label)
Message displayed to the owning player if firing a super weapon using AITargeting fails. Defaults to MSG:CannotFire.
[SuperWeapon]►Message.FirerColor= (boolean)
Messages are displayed in the firing house’s color scheme. Defaults to no.
[SuperWeapon]►Message.Color= (Color scheme)
If set, messages are always displayed in this color scheme instead of the player’s color scheme. This is not respected if Message.FirerColor=yes is set.

New in version 0.2.