Messages¶
[SuperWeapon]►Message.Detected=
(CSF label)- Message displayed to every player the moment the super weapon building is detected.
[SuperWeapon]►Message.Ready=
(CSF label)- Message displayed to the firing player when the super weapon becomes ready to launch.
[SuperWeapon]►Message.Launch=
(CSF label)- Message displayed to every player the moment the super weapon is launched.
[SuperWeapon]►Message.Activate=
(CSF label)- Message displayed to every player the moment a deferrable super weapon is activated.
[SuperWeapon]►Message.Abort=
(CSF label)- Message displayed to the firing player if the super weapon cannot be fired right now because another super weapon is active.
[SuperWeapon]►Message.InsufficientFunds=
(CSF label)- Message displayed if the firing player doesn’t have enough money to launch this super weapon.
[SuperWeapon]►Message.CannotFire=
(CSF label)- Message displayed to the owning player if firing a super weapon using AITargeting fails. Defaults to MSG:CannotFire.
[SuperWeapon]►Message.FirerColor=
(boolean)- Messages are displayed in the firing house’s color scheme. Defaults to no.
[SuperWeapon]►Message.Color=
(Color scheme)- If set, messages are always displayed in this color scheme instead of the player’s color scheme. This is not respected if Message.FirerColor=yes is set.
New in version 0.2.