Charge/Drain Super Weapons¶
Instead of one global setting, Ares supports customizable
ChargeToDrainRatio settings for each super weapon. All settings here
only apply for super weapons with
- The recharge time multiplied by this value is how long the super weapon will
stay active. Must not be 0. Defaults to
- Whether this super weapon can be stopped when active. Otherwise clicks on the super weapon’s cameo are ignored. Defaults to no.
UseChargeDrain is supported for the Firewall super
weapon only. Using it along with any other super weapon types it will lead to
New in version 0.2.