Charge/Drain Super Weapons¶
Instead of one global setting, Ares supports customizable
ChargeToDrainRatio
settings for each super weapon. All settings here
only apply for super weapons with UseChargeDrain=yes
set.
[SuperWeapon]►SW.ChargeToDrainRatio=
(float multiplier)- The recharge time multiplied by this value is how long the super weapon will
stay active. Must not be 0. Defaults to
[General]►ChargeToDrainRatio
. [SuperWeapon]►SW.Unstoppable=
(boolean)- Whether this super weapon can be stopped when active. Otherwise clicks on the super weapon’s cameo are ignored. Defaults to no.
Note
Note that UseChargeDrain
is supported for the Firewall super
weapon only. Using it along with any other super weapon types it will lead to
unexpected results.
New in version 0.2.