Animation/Sound

The default values depend on the super weapon’s actual Type.

[SuperWeapon]►SW.Animation= (animation)
The animation to display at the super weapon’s target cell.
[SuperWeapon]►SW.AnimationHeight= (integer)
How high above the target cell to display the animation.
[SuperWeapon]►SW.AnimationVisibility= (enumeration none|owner|allies|team|enemies|all)
Defines who will see this animation.
[SuperWeapon]►SW.Sound= (sound)
The sound to play at the super weapon’s target cell.
[SuperWeapon]►SW.ActivationSound= (sound)
The sound to play when a Nuke is fired or a deferrable super weapon like the Lightning Storm is activated. The sound is usually played at the target location.

New in version 0.1.