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BuildingsΒΆ

  • Academies
  • Assaulter
  • Extending Base Space of the AI
  • Prefer to build in the AI’s Inner Base
  • Build More Buildings of a Type
  • Building Slam
  • Buildup and Sell Time
  • Custom Building Foundations
  • Enemy Wrench
  • Factories and Cloning
    • Different factories for units (Kennels)
    • “Cloning Vats” for VehicleTypes
    • Cloning options
  • Fakes
  • Force Shield
  • Gates
  • Lightning Rods
  • Mass-Selection
  • Passable Structures
  • Prism Forwarding
    • Customizing The Support Beam
    • Support Beam FLH
    • Prism Tower Limitations
    • Special Note Regarding Prism Forwarding
  • Oil Derricks (ProduceCash)
    • General Changes
    • Display Cash Produced
  • Refineries
  • Repair and Insufficient Funds
  • Buildings not repairable by Engineers
  • Secret Labs
  • Solid Buildings
    • The Attackers - Enabling Projectiles
    • The Defenders - Solidity of Buildings
    • Global Settings
  • Spy Effects
    • Radar
    • Power
    • Money
    • Super Weapons
    • Stolen Technology
    • Veterancy
    • Intelligence
    • Reverse Engineering
    • Sabotage
  • Tech Structures Return to Neutral
  • Tech Structure Notifications
  • Toggle Power
    • Keyboard Command
    • Cursors
    • Power Off Overlay Animation
    • AI Support
  • Trivial Structure Damage
  • Tunnel Networks
  • Urban Combat - Trenches
    • Pass Through
    • Squatters’ Rights
    • Advanced Rubble
    • Traversing Trenches
    • Specifying the occupants of a building

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