Assaulter¶
The Assaulter logic can be customized with the following tag, to make
certain buildings unassaultable, or to create infantry that can even assault
specially protected buildings.
[TechnoType]►Assaulter.Level=(integer)- Defines the levels compared when an
Assaulter=yesinfantry is to assault building. Infantry can only assault buildings with levels less than or equal to their own level. Defaults to 0.
Note
Buildings with Assaulter.Level < 0 are not
assaultable.
New in version 0.A.