Assaulter logic can be customized with the following tag, to make
certain buildings unassaultable, or to create infantry that can even assault
specially protected buildings.
- Defines the levels compared when an
Assaulter=yesinfantry is to assault building. Infantry can only assault buildings with levels less than or equal to their own level. Defaults to 0.
Assaulter.Level < 0 are not
New in version 0.A.