Tech Structures Return to Neutral

In multiplayer games the neutral tech structures and occupiable structures a player captured can be made to be returned to the neutral house in case the owning player is defeated or gives up, instead of destroying them.

Only buildings that initially belonged to a MultiplayPassive=yes house are eligible to be returned. In single player mode these settings are ignored.

The country the buildings are given back to is their initial owner.

[General]►ReturnStructures= (boolean)
Whether structures will by default return to the civilian side when a player is defeated or giving up. Defaults to no.
[BuildingType]►Returnable= (boolean)
Whether this building type will return to the civilian side when the owning player is defeated or giving up. Defaults to [General]►ReturnStructures.

New in version 0.6.

Tech Structure Notifications

Yuri’s Revenge has the CaptureEvaEvent setting that defines which EVA event will play if a building of a type with NeedsEngineer=yes is captured. Ares makes the corresponding lost event customizable and adds optional text messages for each of them.

[BuildingType]►LostEvaEvent= (EVA event)
The EVA message played when a building of this type is captured from the player. Requires NeedsEngineer=yes. Defaults to EVA_TechBuildingLost.
[BuildingType]►Message.Capture= (CSF label)
The text printed when a building of this type is captured by the player. Requires NeedsEngineer=yes. Defaults to none.
[BuildingType]►Message.Lost= (CSF label)
The text printed when a building of this type is captured by the enemy. Requires NeedsEngineer=yes. Defaults to none.

New in version 0.9.