Lightning rods attract Lightning Storms and optionally modify their damage.
- Specifies whether this building attracts lightning. If this building is the closest object to a cloud created randomly, the cloud will be created just above the building. Defaults to no.
[BuildingType]►LightningRod.Modifier=(float - modifier)
- Buildings with
LightningRod=yesset being hit by lightning get the damage multiplied by this value. Values less than 1.0 reduce damage, larger values increase the damage. Defaults to 1.0.
This logic is likely to be expanded in future versions.
New in version 0.2.