Extending Base Space of the AI¶
The AI’s base space is extended by any building that is not considered a
vehicle, and unrestricted by BaseNormal
, which only applies to human
players. Ares adds an option to disable extending base space.
[BuildingType]►AIBaseNormal=
(boolean)- Whether this building will extend the base space of the AI player. Defaults to
no if both
UndeploysInto=
is set andResourceGatherer=yes
, otherwise defaults to whether the building is considered a vehicle.
New in version 3.0.
Prefer to build in the AI’s Inner Base¶
Preferrably placing Stealth Generators in the center of the base rather than on
the perimeter was a side effect of CloakGenerator=yes
in
Tiberian Sun. This feature has been recreated and made optional.
[BuildingType]►AIInnerBase=
(boolean)Whether the AI prefers to place this building closer to the center of its base. Use this for buildings that are to be protected or that provide a ranged effect that works best if it covers large portions of the base. Defaults to yes if
CloakGenerator=yes
, to no otherwise.Note
The larger the building foundation, the more unlikely it will be for the AI to find a place to build it near the base center in late game, in which case the game will fall back to the original logic and find a place in the perimeter.
New in version 3.0.