There are two ways to create buildings that units can move over, but both have
LaserFence=yes makes the building immune to damage and
enforces the electro infantry death in case it has a weapon, while
Firestorm.Wall=yes makes the building part of the Firestorm logic.
IsLimpetMine serves a similar purpose, though it
has other effects like not taking attack orders and being destroyed by EMP.
To create a proper land mine that occupies a cell transparently to moving units while not having any other effect, Ares adds a new tag to overcome these considerations.
- Whether the cells the building occupies can still be entered or stood on by vehicles and infantry. Defaults to no.
New in version 0.7.