Passable Structures¶

There are two ways to create buildings that units can move over, but both have side effects: LaserFence=yes makes the building immune to damage and enforces the electro infantry death in case it has a weapon, while Firestorm.Wall=yes makes the building part of the Firestorm logic.

In Firestorm, IsLimpetMine serves a similar purpose, though it has other effects like not taking attack orders and being destroyed by EMP.

To create a proper land mine that occupies a cell transparently to moving units while not having any other effect, Ares adds a new tag to overcome these considerations.

[BuildingType]â–ºIsPassable= (boolean)
Whether the cells the building occupies can still be entered or stood on by vehicles and infantry. Defaults to no.

New in version 0.7.