User Interface

Display and Selection Chance

[Country]►MenuText.Status= (CSF label)
Brief description of the country, displayed in the status bar of the country selection screen when the player mouse-overs that country in the country selection drop-down list.
[Country]►ListIndex= (integer)
Specifies which position this country should appear in the country dropdown list. If two or more countries use the same ListIndex, the order is defined by their appearance in the [Countries] enumeration. Countries with negative values will not appear in the dropdown list; you can use this to effectively hide countries without having to change the [Countries] list and thus without risking game crashes. To also prevent such countries from being selected randomly, set RandomSelectionWeight=0. Defaults to 100.
[Country]►RandomSelectionWeight= (integer)
Specifies how likely it is that this country will be randomly selected when a player chooses ‘Random’. The probability of this country being picked is calculated by dividing this country’s RandomSelectionWeight value by the sum of all Multiplay=yes countries’ RandomSelectionWeight values. Defaults to 1.
[Country]►AIRandomSelectionWeight= (integer)
The random selection weight used for AI players. This can be used to make it more or less likely for AI players to pick this country randomly. Defaults to RandomSelectionWeight.

New in version 0.1.

Changed in version 0.D.

Flags and Observer Graphics

[Country]►File.Flag= (filename, *including* the .pcx extension)
The PCX file to use for the country’s flag, in the format “filename.pcx”. If the flag is not set or the file does not exist, a warning is written into the debug log.
[Country]►File.ObserverBackground= (filename, *including* the .pcx or .shp extension)
The SHP or PCX file to use for the country’s background in observer mode, in the format “filename.shp” or “filename.pcx”. The size should be 121x96. The SHP file will be drawn using observer.pal.
[Country]►File.ObserverFlag= (filename, *including* the .pcx or .shp extension)
The SHP or PCX file to use for the country’s flag in observer mode, in the format “filename.shp” or “filename.pcx”.
[Country]►File.ObserverFlagAltPalette= (boolean)
If yes, draw SHP file File.ObserverFlag= using yrii.pal. Otherwise the SHP file will be drawn using observer.pal.

New in version 0.1.

Changed in version 0.3.

Loading Screen

Loading screen background options:

[Country]►File.LoadScreen= (filename, *including* the .shp extension)
The SHP file to use for the country’s loading screen, in the format “filename.shp”.
[Country]►File.LoadScreenPAL= (filename, *including* the .pal extension)
The palette file to use for the country’s loading screen, in the format “filename.pal”.

Options regarding the text drawn on the background:

[Country]►LoadScreenText.Name= (CSF label)
Name of the country, displayed on the loading screen (where a map of the country is usually shown). For example, LoadScreenText.Name=Name:Americans.
[Country]►LoadScreenText.SpecialName= (CSF label)
Name of the country’s special weapon, displayed on the loading screen. For example, LoadScreenText.SpecialName=Name:apara.
[Country]►LoadScreenText.Brief= (CSF label)
Description of the country and its special weapon, displayed on the loading screen. For example, LoadScreenText.Brief=loadbrief:usa.
[Country]►LoadScreenText.Color= (Color scheme)
Text on the multiplayer loading screens for this country will be drawn using this color from the [Colors] list. Defaults to AlliedLoad for the first side, to SovietLoad for the second side, and to YuriLoad or Purple for the third side.

The music theme for multiplayer matches can be customized with the following tag. For single player mission loading themes, please see Campaign Load Screen.

[Country]►LoadingTheme= (theme id)
The theme playing for a player of this country while the multiplayer match is loading. Defaults to [Side]►LoadingTheme.

New in version 0.1.

Changed in version 0.7.

Taunts

[Country]►File.Taunt= (filename, *including* the Taunts directory and .wav extension)
Path of the files to use for the country’s taunts, in the format “Taunts\filename~~.wav”. The filename specified must include “~~”, which will be substituted for the taunt ID (01 through 08). For example, File.Taunt=Taunts\tauam~~.wav will make the game load taunts tauam01.wav through tauam08.wav.

New in version 0.1.

Changed in version 2.0.