Country Defaults¶
AI and Base-Building¶
[Country]►AI.PowerPlants=
(list of BuildingTypes)A list of buildings that the AI will treat as this country’s power plants. Defaults to
[General]►GDIPowerPlant
for the first side, to[General]►ThirdPowerPlant
for the third side, and to[General]►NodRegularPower
and[General]►NodAdvancedPower
for the second side and all other sides.Note
There has to be at least one building in this list that always satisfies prerequisites.
New in version 0.1.
Paradrop Defaults¶
[Country]►ParaDrop.Types=
(list of InfantryTypes and/or VehicleTypes)The units that will be paradropped by
Type=ParaDrop
super weapons (such as the one normally provided by a Tech Airport) for this country. Defaults to the corresponding side’sParaDrop.Types=
.Note
The original flags used to control the paradrop units only accept InfantryTypes. To include VehicleTypes in a paradrop you have to use the new
ParaDrop.Types
andParaDrop.Num
flags.[Country]►ParaDrop.Num=
(list of integers)- The quantity of each corresponding unit (listed against
ParaDrop.Types
) that will be paradropped. Defaults to the corresponding side’sParaDrop.Num=
. [Country]►ParaDrop.Aircraft=
(AircraftType)- The aircraft type that will be used to deliver paradrops from super weapons or
by teams created by map actions. Defaults to the corresponding side’s
ParaDrop.Aircraft=
. [Country]►Parachute.Anim=
(Animation)- This country’s default parachute used if not overridden by a
TechnoType. Defaults to the corresponding side’s
Parachute.Anim=
.
New in version 0.2.
Changed in version 0.D.
Others¶
[Country]►VeteranBuildings=
(list of BuildingTypes)- All buildings in this list start as veteran for this country and, if available, veteran cameos are displayed in the sidebar.
New in version 0.4.