Country Defaults

AI and Base-Building

[Country]►AI.PowerPlants= (list of BuildingTypes)

A list of buildings that the AI will treat as this country’s power plants. Defaults to [General]►GDIPowerPlant for the first side, to [General]►ThirdPowerPlant for the third side, and to [General]►NodRegularPower and [General]►NodAdvancedPower for the second side and all other sides.

Note

There has to be at least one building in this list that always satisfies prerequisites.

New in version 0.1.

Paradrop Defaults

[Country]►ParaDrop.Types= (list of InfantryTypes and/or VehicleTypes)

The units that will be paradropped by Type=ParaDrop super weapons (such as the one normally provided by a Tech Airport) for this country. Defaults to the corresponding side’s ParaDrop.Types=.

Note

The original flags used to control the paradrop units only accept InfantryTypes. To include VehicleTypes in a paradrop you have to use the new ParaDrop.Types and ParaDrop.Num flags.

[Country]►ParaDrop.Num= (list of integers)
The quantity of each corresponding unit (listed against ParaDrop.Types) that will be paradropped. Defaults to the corresponding side’s ParaDrop.Num=.
[Country]►ParaDrop.Aircraft= (AircraftType)
The aircraft type that will be used to deliver paradrops from super weapons or by teams created by map actions. Defaults to the corresponding side’s ParaDrop.Aircraft=.
[Country]►Parachute.Anim= (Animation)
This country’s default parachute used if not overridden by a TechnoType. Defaults to the corresponding side’s Parachute.Anim=.

New in version 0.2.

Changed in version 0.D.

Others

[Country]►VeteranBuildings= (list of BuildingTypes)
All buildings in this list start as veteran for this country and, if available, veteran cameos are displayed in the sidebar.

New in version 0.4.