Infantry-related Settings¶
Deployed Infantry Damage multiplier¶
[Warhead]►Damage.Deployed=
(float - multiplier)- A multiplier applied to
Damage
if the InfantryType receiving it is currently deployed.
Note that this is not the same as the existing ProneDamage=
flag;
deployed units are not considered to be prone. Defaults to 100%.
New in version 0.1.
InfDeathAnim¶
[Warhead]►InfDeathAnim=
(string, animation ID)- Specifies the animation to display when an InfantryType (with
NotHuman=no
) is killed by this warhead. Works in the same way as existingInfDeath
animations except this flag allows you to specify an animation ID rather than an integer. Furthermore, the animation will be treated as the correct type (e.g. mutation or non-mutation) automatically, which means that you can now have any number of mutations that produce player-ownedInfantryTypes
. See MakeInfantryOwner for how to control which player will gain control of ‘mutated’ infantry.
New in version 0.1.