In Yuri’s Revenge the nuke uses a special animation called NUKEBALL which was shown prior to displaying the actual mushroom explosion and dealing damage. The game was hard-coded to use this only for warheads with the ID NUKE. Ares enables this for arbitrary warheads.

[Warhead]â–ºPreImpactAnim= (string, animation ID)
Specifies the animation to display when a projectile which uses this warhead impacts. After the animation is over, the actual explosion is created and damage is dealt. The animation may not be looping. Defaults to NUKEBALL for NUKE, otherwise to none.

New in version 0.2.