In Yuri’s Revenge the nuke uses a special animation called
NUKEBALL which was shown prior to displaying the actual mushroom
explosion and dealing damage. The game was hard-coded to use this only for
warheads with the ID
NUKE. Ares enables this for arbitrary
[Warhead]►PreImpactAnim=(string, animation ID)
- Specifies the animation to display when a projectile which uses this warhead
impacts. After the animation is over, the actual explosion is created and
damage is dealt. The animation may not be looping. Defaults to
NUKE, otherwise to none.
New in version 0.2.