Berserk¶
Reloading Time Modifier¶
Units under the effect of Chaos Gas or other Psychedelic=yes
warheads go
berserk, which reduces their willingness to obey orders as well as their
reloading time. This reloading time factor can be customized globally and for
each TechnoType.
[CombatDamage]►BerserkROFMultiplier=
(float - multiplier)- The multiplier applied to the reloading time when a unit is berserking. Smaller means shorter reloading and faster firing. Defaults to 0.5.
[TechnoType]►Berserk.ROFMultiplier=
(float - multiplier)- The multiplier applied when this unit is berserking. Smaller means faster
firing. Defaults to
[CombatDamage]►BerserkROFMultiplier
.
New in version 0.8.
Immunity to Berserk¶
The tag ImmuneToPsionics
is determines whether a unit or structure is
susceptible to mind control and Psychedelic=yes
weapons. If the object is
immune to one, it is immune to the other. Ares allows to differentiate.
[TechnoType]►ImmuneToBerserk=
(boolean)Whether this object is immune to berserking, the Chaos Gas effect. Can be used to override
ImmuneToPsionics
and the PSIONICSIMMUNE ability. If set to yes, the object is not affected by Chaos Gas even if notImmuneToPsionics=yes
; if set to no, the object can be affected by Chaos Gas despite maybe being immune to psionics.If not set, acts as if set to yes if
ImmuneToPsionics=yes
or the object gained the PSIONICSIMMUNE ability through veterancy, otherwise as if set to no.Note
Currently, the default of not being set cannot be restored once this tag has been set.
New in version 2.0.