Side Defaults¶
These are the side defaults used instead of global tags.
Crew, Survivors and Other Types¶
[Side]►Crew=
(InfantryType)- The InfantryType that is spawned as a survivor when objects (with
Crewed=yes
set) owned by this side are destroyed (or, in the case of buildings, sold). [Side]►Engineer=
(InfantryType)The InfantryType that has a chance to be spawned when buildings with
Factory=BuildingType
owned by this side are destroyed or sold. Defaults to[General]►Engineer
.Quickstart
To make the Soviet Construction Yards spawn Soviet Engineers instead of the Allied one as set by
[General]►Engineer
, set[Nod]►Engineer=
(SENGINEER). Similarily, for Yuri’s side set[ThirdSide]►Engineer=
(YENGINEER).[Side]►Technician=
(InfantryType)- The InfantryType that has a chance to be spawned when armed objects
owned by this side are destroyed or sold. Defaults to
[General]►Technician
. [Side]►DefaultDisguise=
(InfantryType)- Default InfantryType that disguisable infantry will be disguised as when first created.
[Side]►SurvivorDivisor=
(integer)- An object’s refund amount is divided by this number to determine how many survivors will be spawned when this object is destroyed (or, in the case of buildings, sold).
New in version 0.1.
Changed in version 0.5.
AI and Base-Building¶
[Side]►AI.BaseDefenses=
(list of BuildingTypes)- List of base defense buildings that the AI can build.
[Side]►AI.BaseDefenseCounts=
(list of integers)- The maximum amount of base defense building that the AI can build.
(listed as AI difficulties: hard, medium, easy) Defaults to
[General]►AlliedBaseDefenseCounts
for GDI (Allied),[General]►SovietBaseDefenseCounts
for Nod (Soviet), and[General]►ThirdBaseDefenseCounts
for ThirdSide (Yuri).
New in version 0.1.
Paradrop Defaults¶
[Side]►ParaDrop.Types=
(list of InfantryTypes and/or VehicleTypes)The units that will be paradropped by
Type=ParaDrop
super weapons (such as the one normally provided by a Tech Airport) for this side. Defaults to[General]►AllyParaDropInf
for GDI (Allied),[General]►SovParaDropInf
for Nod (Soviet), and[General]►YuriParaDropInf
for ThirdSide (Yuri).Note
The original flags used to control the paradrop units only accept InfantryTypes. To include VehicleTypes in a paradrop you have to use the new
ParaDrop.Types
andParaDrop.Num
flags.[Side]►ParaDrop.Num=
(list of integers)- The quantity of each corresponding unit (listed against
ParaDrop.Types
) that will be paradropped. Defaults to[General]►AllyParaDropNum
for GDI (Allied),[General]►SovParaDropNum
for Nod (Soviet), and[General]►YuriParaDropNum
for ThirdSide (Yuri). [Side]►ParaDrop.Aircraft=
(AircraftType)- The aircraft type that will be used to deliver paradrops from super weapons or by teams created by map actions. Defaults to PDPLANE.
[Side]►Parachute.Anim=
(Animation)- This side’s default parachute used if not overridden by the country or a TechnoType. Defaults to PARACH.
New in version 0.2.
Changed in version 0.D.
Hunter Seeker Defaults¶
[Side]►HunterSeeker=
(VehicleType)- The unit used as default Hunter Seeker for the Hunter Seeker super weapon.
Replaces
[General]►GDIHunterSeeker
and[General]►NodHunterSeeker
from Tiberian Sun. Set this to a voxel VehicleType with Fly locomotor as specified under Hunter Seeker. Defaults to none.
New in version 0.7.