Customizable Campaign Buttons¶
With Ares you can have up to four campaign buttons on Yuri’s
Revenge‘s campaign selection menu and customize all of them in
You can customize all campaign buttons using these
uimd.ini tags by
X by the numbers from
- The mission from
battle.inistarted by clicking the image button. To hide a button set
CampaignX=no. Defaults to ALL1, SOV1, TUT1 or no respectively.
[UISettings]►CampaignX.Image=(filename, *including* the .shp extension)
- The 260x136 image shown on the campaign selection menu. Have a look at
fsalg.shpto see an example. Defaults to fsalg.shp or fsslg.shp respectively.
[UISettings]►CampaignX.Palette=(filename, *including* the .pal extension)
- The palette used to render the image. Defaults to fsalg.pal, fsslg.pal or fsbclg.pal respectively.
- The subline displayed beneath the campaign image. To override the default value set this to a label containing no text. Defaults to STT:AlliedCampaignIcon, STT:SovietCampaignIcon or STT:CampaignAnimTutorial respectively.
- The text displayed as tooltip when the player hovers over the image. To
override the default value set this to a label containing no text. Defaults to
Ares defaults to the original game’s values so you don’t have to change
anything. To display a third button just add the above tags for
Three buttons are arranged in a triangle formation: one centered in the upper
row, two in the lower one. If you want to have an upside-down triangle, skip
Campaign3 and use
Campaign4 instead. Four campaigns are always
ordered left to right, top to bottom.
To control the sound that is played when the player hovers over the image see
HoverSound= on Campaign List.
If you want to have a third campaign button to start the
tutorial mission, set
[UISettings]►Campaign3.Image=fsbclg.shp. You will
have to rework that image, as there is no Yuri’s Revenge style version
New in version 0.2.