Customizable WarpAway

[Warhead]►Temporal.WarpAway= (animation)
If set, specifies the animation to be played when this warhead erases an object. Defaults to [General]►WarpAway.

New in version 0.1.

Consider Health

[Warhead]►Temporal.HealthFactor= (float - multiplier)

How much the health of the victim is factored in into the remaining warp value of the target. Valid values range from 0.0 to 1.0 inclusive. 0.0 means health plays no role. 1.0 means the remaining warp is reduced proportionally to the target’s health, down to 0. Defaults to 0.0.


Another way to look at it is that the remaining warp value is linearly decreased from full for completely healthy targets down by this value for a target that has no health left.

New in version 0.D.