Iron Curtain¶
Iron Curtain Effect¶
The Iron Curtain effect can now be given to or removed from units and buildings using new Ares warhead settings.
[Warhead]►IronCurtain.Duration=
(integer - frames)- If positive, endows the target unit with the Iron Curtain effect for the
specified number of frames. If negative, the Iron Curtain effect duration will
be reduced by this number of frames. Use
IronCurtain.Cap=
below to have the effect duration be cumulative rather than absolute.IronCurtain.Duration
defaults to 0 (no Iron Curtain effect). [Warhead]►IronCurtain.Cap=
(integer)- If this value is negative the
IronCurtain.Duration
is absolute and will not stack up if a target is fired upon multiple times. If this value is 0 the effect duration can stack up indefinitely. Otherwise the Iron Curtain effect cannot stack up to durations longer than this value – except for when a unit’s duration already is higher andIronCurtain.Duration
isn’t negative (the duration will not be decreased, then).IronCurtain.Cap
defaults to -1 (non-stacking, absolute duration).
To change the effect the Iron Curtain has on specific units:
[TechnoType]►IronCurtain.Modifier=
(float - multiplier)- If the Iron Curtain effect duration is positive it will be multiplied by this
factor. Use 0% to create a unit that cannot be affected by the Iron
Curtain.
IronCurtain.Modifier
defaults to 100%.
Quickstart
To have a unit protect a target for ten seconds, set
[Warhead]►IronCurtain.Duration=150
. To allow the Iron Curtain duration
to stack up to one minute, set [Warhead]►IronCurtain.Cap=900
. To remove
the Iron Curtain effect altogether, set
[Warhead]►IronCurtain.Duration=-1
and
[Warhead]►IronCurtain.Cap=0
(remove one frame but have the resulting
number of frames not exceed 0).
If a weapon deals conventional damage and applies the Iron Curtain at the same
time, the damage will be dealt first. InfantryTypes and
Organic=yes
units will always get killed instantaneously.
This feature works with CellSpread
to affect multiple targets.
AffectsAllies
and AffectsEnemies
are respected. A unit does not
get the Iron Curtain effect if Verses
is equal to 0%, otherwise
the target is endowed with the full effect.
New in version 0.1.
Iron Curtain Flash¶
With these two tags the combat lights created when protected objects are hit can be turned off.
[AudioVisual]►IronCurtainFlash=
(boolean)- Whether units and structures will by default emit a black or blue flash when hit while under the effect of an Iron Curtain or Force Shield respectively. Defaults to yes.
[Warhead]►IronCurtain.Flash=
(boolean)- Whether units and structures will emit a black or blue flash when hit with
this warhead while under the effect of an Iron Curtain or Force Shield
respectively. Defaults to
[AudioVisual]►IronCurtainFlash
.
New in version 0.D.