Iron Curtain Effect¶
The Iron Curtain effect can now be given to or removed from units and buildings using new Ares warhead settings.
[Warhead]►IronCurtain.Duration=(integer - frames)
- If positive, endows the target unit with the Iron Curtain effect for the
specified number of frames. If negative, the Iron Curtain effect duration will
be reduced by this number of frames. Use
IronCurtain.Cap=below to have the effect duration be cumulative rather than absolute.
IronCurtain.Durationdefaults to 0 (no Iron Curtain effect).
- If this value is negative the
IronCurtain.Durationis absolute and will not stack up if a target is fired upon multiple times. If this value is 0 the effect duration can stack up indefinitely. Otherwise the Iron Curtain effect can not stack up to durations longer than this value – except for when a unit’s duration already is higher and
IronCurtain.Durationisn’t negative (the duration will not be decreased, then).
IronCurtain.Capdefaults to -1 (non-stacking, absolute duration).
To change the effect the Iron Curtain has on specific units:
[TechnoType]►IronCurtain.Modifier=(float - multiplier)
- If the Iron Curtain effect duration is positive it will be multiplied by this
factor. Use 0% to create a unit that can not be affected by the Iron
IronCurtain.Modifierdefaults to 100%.
To have a unit protect a target for ten seconds, set
[Warhead]►IronCurtain.Duration=150. To allow the Iron Curtain duration
to stack up to one minute, set
[Warhead]►IronCurtain.Cap=900. To remove
the Iron Curtain effect altogether, set
[Warhead]►IronCurtain.Cap=0 (remove one frame but have the resulting
number of frames not exceed 0).
If a weapon deals conventional damage and applies the Iron Curtain at the same
time, the damage will be dealt first. InfantryTypes and
Organic=yes units will always get killed instantaneously.
This feature works with
CellSpread to affect multiple targets.
AffectsEnemies are respected. A unit does not
get the Iron Curtain effect if
Verses is equal to 0%, otherwise
the target is endowed with the full effect.
New in version 0.1.