Ion Cannon¶
Any warhead can launch an Ion Cannon effect in Ares. The Ion Cannon consists of a beam and an impact animation on the ground as well as damage delivery using a custom warhead.
Ion Cannon Blast¶
[Warhead]►IonCannon=
(boolean)- Whether Ion Cannon logic will be activated when this warhead impacts. Defaults to no.
The following settings are available for Ion Cannon warheads.
[Warhead]►IonCannon.Blast=
(Animation)- The optional first animation on the impact site. This is only used if the
warhead impacts on land. If the impact site is on water, the last animation
from the
[CombatDamage]►SplashList
is used. Set to none to deactivate. Defaults to[General]►IonBlast
. [Warhead]►IonCannon.Beam=
(Animation)- The optional second animation on the impact site. Set to none to
deactivate. Defaults to
[General]►IonBeam
. [Warhead]►IonCannon.Warhead=
(Warhead)- The optional warhead to deliver the damage. Set to none to deal no
Ion Cannon damage. Defaults to
[CombatDamage]►IonCannonWarhead
. [Warhead]►IonCannon.Damage=
(integer - hitpoints)- The damage dealt by the Ion Cannon warhead. Defaults to
[CombatDamage]►IonCannonDamage
. [Warhead]►IonCannon.Rock=
(boolean)- Whether voxel units are rocked by the impact. Defaults to yes.
New in version 2.0.
Ripple Effect¶
The shockwave visual effect can be activated independently of a warhead being an Ion Cannon.
[Warhead]►IonCannon.Ripple=
(integer - frames)This generates a visual shockwave when the warhead detonates, identical to the one produced by Tiberian Sun‘s Ion Cannon. Note that this is a visual effect only. Valid values range from 0 (off) to 79 (max effect). Defaults to 79 for
IonCannon=yes
, to 0 otherwise.Below are listed some results of modifying the tag values.
IonCannon.Ripple=1
- Forget it, nothing.IonCannon.Ripple=5
- Target cell, only voxel ripplingIonCannon.Ripple=8
- Target cell, both voxel and SHP rippling.IonCannon.Ripple=10
- 1 cell radiusIonCannon.Ripple=15
- 2 cell radiusIonCannon.Ripple=20
- 3 cell radiusIonCannon.Ripple=25
- 3 cell radiusIonCannon.Ripple=28
- 3 cell unit-rippling, 4 cell terrain rippling radiusIonCannon.Ripple=30
and onwards - 3 cell unit-rippling, 5 cell terrain-rippling radius
New in version 0.1.
Bridge Destroyer¶
A hardcoded property of the original Ion Cannon from Tiberian Sun was
that it instantly destroyed bridges it hit. This special logic was only applied
for the warhead defined as IonCannonWarhead
. With Ares, this
feature can be used on any warhead, and turned off for the original warhead.
[Warhead]►BridgeAbsoluteDestroyer=
(boolean)- Whether this warhead immediately destroys a bridge it hits. Requires
Wall=yes
. Defaults to yes for[CombatDamage]►IonCannonWarhead
, to no otherwise.
New in version 2.0.