Damage Airborne Units¶

Warheads detonating on the ground cause explosions that never affect units in the air, no matter how large the CellSpead range is. If a warhead detonated just a few leptons above the ground however, airborne units would be affected if they were in range. This can now be changed.

[Warhead]â–ºDamageAirThreshold= (integer - leptons)

If the warhead detonates more than this many leptons above the ground, units in the air will be affected. Otherwise, units in the air are not damaged. Defaults to 0.

Quickstart

Use -1 to damage even air units when the warhead detonates on the ground, or a high positive value like 9999 to disable damaging air units despite the warhead detonating in air.

[General]â–ºDamageAirConsiderBridges= (boolean)

Whether a warhead detonating above a bridge will consider the bridge’s height for finding out whether units in air are to be damaged. Defaults to no.

If no, a warhead detonating on a bridge will be considered to be four levels (416 leptons) high in the air, if yes, it will be 0 leptons above the ground and thus by default not trigger damaging units in the air.

New in version 0.B.