Override Die Sounds and Voices

When killing units using this warhead, the die sounds and voices can be overridden to not give owning players a clue that their units are under attack, or to disable these sounds for warheads that should not be considered killing units like Make Infantry conversions.

[Warhead]►DieSound.Override= (soundmd entry)
The sound to use when an object is destroyed by this warhead. Objects that have no DieSound will not play anything. Use <none> to suppress DieSound.
[Warhead]►VoiceDie.Override= (soundmd entry)
The voice to use when an object is destroyed by this warhead. Objects that have no VoiceDie will not play anything. Use <none> to suppress VoiceDie.

New in version 3.0.