Override Die Sounds and Voices¶
When killing units using this warhead, the die sounds and voices can be overridden to not give owning players a clue that their units are under attack, or to disable these sounds for warheads that should not be considered killing units like Make Infantry conversions.
[Warhead]►DieSound.Override=
(soundmd entry)- The sound to use when an object is destroyed by this warhead. Objects that
have no
DieSound
will not play anything. Use <none> to suppressDieSound
. [Warhead]►VoiceDie.Override=
(soundmd entry)- The voice to use when an object is destroyed by this warhead. Objects that
have no
VoiceDie
will not play anything. Use <none> to suppressVoiceDie
.
New in version 3.0.