Script Actions

Gather at Enemy (53)

The previously unused parameter of the Gather at Enemy script action is now added to [General]►AISafeDistance to determine the distance from the center of the enemy base the team should gather at. Can be negative to shorten the distance.

New in version 2.0.

Gather at Base (54)

Ares splits the tag [General]►AISafeDistance into two, which is used for two similar team script actions serving different purposes.

[General]►AIFriendlyDistance= (integer - cells)
Cell distance the AI will use for gathering outside the owning player’s base using script action 54. Defaults to [General]►AISafeDistance.

Like for the Gather at Enemy script action, the previously unused parameter of the Gather at Base script action is now added to the distance from the center of the own base the team should gather at. Can be negative to shorten the distance.

New in version 2.0.

Iron Curtain (55)

Previously, the game would only look at the first (and usually only) super weapon with Type=IronCurtain, then check whether it was either ready or almost charged. If that was not the case, the script action failed.

Ares will instead check all super weapon with SW.AITargetingMode=IronCurtain and will fire the first one that is fully charged, or wait, if any is at least almost charged. The script will fail otherwise.

The previously unused parameter of the IronCurtain script action is now used to denote the group the Iron Curtain super weapon has to belong to before being considered. This allows to create super weapon groups (for instance for traditional Iron Curtain and new AttachEffect boosts) and different teams to rely on different super weapon groups.

New in version 2.0.