Scorch and Flamer¶
Tiberian Sun had special support for napalm animations: two tags that
spawned new fire animations defined by SmallFire
and LargeFire
.
This has been reimplemented as it worked previously.
There is one notable change in behavior compared to Tiberian Sun: If
LargeFire
or SmallFire
are not set correctly, the game will not
crash when a new animation of these types is about to be created.
[Animation]►Scorch=
(boolean)Whether a new
[AudioVisual]►SmallFire
animation should be attached to the same object this animation is attached to when expiring. Does not spawn on water, beach, ice, or rock terrain. For a complete description of behavior and requirements, refer to Scorch on ModEnc Defaults to no.Note
Do not set
Scorch=yes
on[AudioVisual]►SmallFire
, because this would create a loop: if the animation expires, a new animation of the same type is created and attached to the same object. It also causes trees on fire to never burn down.[Animation]►Flamer=
(boolean)- Whether new
[AudioVisual]►SmallFire
and[AudioVisual]►LargeFire
animations should be randomly created close to the location of this animation when expiring. For a complete description of behavior and requirements, refer to Flamer on ModEnc. Defaults to no.
New in version 0.8.