Scorch and Flamer¶
Tiberian Sun had special support for napalm animations: two tags that
spawned new fire animations defined by SmallFire and LargeFire.
This has been reimplemented as it worked previously.
There is one notable change in behavior compared to Tiberian Sun: If
LargeFire or SmallFire are not set correctly, the game will not
crash when a new animation of these types is about to be created.
[Animation]►Scorch=(boolean)Whether a new
[AudioVisual]►SmallFireanimation should be attached to the same object this animation is attached to when expiring. Does not spawn on water, beach, ice, or rock terrain. For a complete description of behavior and requirements, refer to Scorch on ModEnc Defaults to no.Note
Do not set
Scorch=yeson[AudioVisual]►SmallFire, because this would create a loop: if the animation expires, a new animation of the same type is created and attached to the same object. It also causes trees on fire to never burn down.[Animation]►Flamer=(boolean)- Whether new
[AudioVisual]►SmallFireand[AudioVisual]►LargeFireanimations should be randomly created close to the location of this animation when expiring. For a complete description of behavior and requirements, refer to Flamer on ModEnc. Defaults to no.
New in version 0.8.