Self Heal

A unit’s ability to self heal was hardcoded in Yuri’s Revenge and aside from enabling it through veterancy and setting the interval after which the unit would regain a fixed amount of health.

Ares makes self healing much more customizable, which can be used to recreate the Mammoth Tank from Tiberian Dawn, which only recovered half of its health.

[TechnoType]►SelfHealing.Rate= (double - minutes)
The minutes between applying the self heal. Defaults to [General]►RepairRate.
[TechnoType]►SelfHealing.Max= (double - percentage)
The health level this object is restored to by self healing. The health will be capped at this percentage of the object’s Strength. If defined, overrides the veterancy specific tags below. Defaults to 100%.

[TechnoType]►SelfHealing.RookieMax= (double - percentage)

[TechnoType]►SelfHealing.VeteranMax= (double - percentage)

[TechnoType]►SelfHealing.EliteMax= (double - percentage)
The health level this object is restored to by self healing, depending on its veterancy level. These settings are fully independent of each other. Defaults to SelfHealing.Max.
[TechnoType]►SelfHealing.Amount= (integer - hitpoints)
The amount of hitpoints restored when self healing. Cannot be less than 0. If defined, overrides the veterancy specific tags below. Defaults to 1.

[TechnoType]►SelfHealing.RookieAmount= (integer - hitpoints)

[TechnoType]►SelfHealing.VeteranAmount= (integer - hitpoints)

[TechnoType]►SelfHealing.EliteAmount= (integer - hitpoints)
The amount of hitpoints restored when self healing, depending on its veterancy level. These settings are fully independent of each other. Cannot be less than 0. Defaults to SelfHealing.Amount.

New in version 0.B.