InfantryElectrocuted¶
The animation displayed for a dying InfantryType when the warhead that
killed them had InfDeath=5 used to be hard-coded to the second animation
from the [Animations] list. You can now specify
[AudioVisual]â–ºInfantryElectrocuted= instead.
[AudioVisual]â–ºInfantryElectrocuted=(animation)- If
InfantryElectrocutedis not defined then the game will search for an animation named ELECTRO, before finally falling back to the second animation like before.
New in version 0.1.