Drop Pods

These are the collected settings that apply to the Drop Pod locomotor in general and the Drop Pod super weapon specifically.

New in version 0.7.

Trailer

The original Drop Pod trailer was not customizable and also not implemented in an optimal way. Now the animation is looked up only once, not once for each Drop Pod every six frames. Also, the smoke trailer now is created even if the Drop Pod does not have a [General]►DropPodWeapon set.

[General]►DropPodTrailer= (AnimationType)
The animation used as smoke trailer for Drop Pods. Defaults to SMOKEY.

Global Super Weapon Defaults

The following tags define the defaults for the Drop Pod super weapons. The tags do not default to meaningful values, but the values Firestorm uses are given here for reference.

[General]►DropPodTypes= (list of InfantryTypes)
The types to randomly choose from when spawning units for the Drop Pod super weapon. Each type has an equal chance of being selected. You can add types more than once. Only infantry is supported. Defaults to none, Firestorm uses an equivalent E1,E2.
[General]►DropPodMinimum= (integer)
The minimum number of Drop Pods being created. Defaults to 0, Firestorm uses 5.
[General]►DropPodMaximum= (integer)
The maximum number of Drop Pods being created. Defaults to 0, Firestorm uses 8.

Miscellaneous

If the weapon used as [General]►DropPodWeapon does not have at least one valid Report sound set, the game will not crash any more when a Drop Pod is spawned.