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  • Infantry-related Settings
    • Deployed Infantry Damage multiplier
    • InfDeathAnim

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Infantry-related Settings¶

Deployed Infantry Damage multiplier¶

[Warhead]►Damage.Deployed= (float - multiplier)
A multiplier applied to Damage if the InfantryType receiving it is currently deployed.

Note that this is not the same as the existing ProneDamage= flag; deployed units are not considered to be prone. Defaults to 100%.

New in version 0.1.

InfDeathAnim¶

[Warhead]►InfDeathAnim= (string, animation ID)
Specifies the animation to display when an InfantryType (with NotHuman=no) is killed by this warhead. Works in the same way as existing InfDeath animations except this flag allows you to specify an animation ID rather than an integer. Furthermore, the animation will be treated as the correct type (e.g. mutation or non-mutation) automatically, which means that you can now have any number of mutations that produce player-owned InfantryTypes. See MakeInfantryOwner for how to control which player will gain control of ‘mutated’ infantry.

New in version 0.1.

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