In Yuri’s Revenge the nuke uses a special animation called NUKEBALL which was shown prior to displaying the actual mushroom explosion and dealing damage. The game was hard-coded to use this only for warheads with the ID NUKE. Ares enables this for arbitrary warheads.

[Warhead]►PreImpactAnim= (animation)
Specifies the animation to display when a projectile which uses this warhead impacts. After the animation is over, the actual explosion is created and damage is dealt. The animation may not be looping. Defaults to NUKEBALL for NUKE, otherwise to none.
[Warhead]►PreImpactAnim.Moves= (boolean)
Can be used to optionally move the bullet when the animation used as PreImpactAnim moves while playing. If yes, moves the bullet to the last location of the animation and sets the target to the cell containing the animation. Defaults to no.

New in version 0.2.

Changed in version 2.0.