Radiation Beams¶
Before Ares, Radiation beams could not be customized – they were always
either green or blue depending on the type of weapon. Now, however, radiation
beams can be customized using the following flags (which affect weapons with
IsRadBeam=yes
set and/or IsRadEruption=yes
set) in the weapon’s
INI section:
[Weapon]►Beam.Color=
(R,G,B)- The color that the beam will be drawn in. Defaults to
[AudioVisual]►ChronoBeamColor
for weapons with a Temporal warhead, and[Radiation]►RadColor
for weapons with a non-Temporal warhead. [Weapon]►Beam.IsHouseColor=
(boolean)- Whether or not the beam should be drawn using the firing unit’s player color
instead of the specific color specified by
Beam.Color
. [Weapon]►Beam.Duration=
(integer)- The number of frames for which the beam should be visible. Default is 15 as per original RadBeams. The RadEruption effect originally used a random value between 5 and 20.
[Weapon]►Beam.Amplitude=
(float)- The amplitude of the beam (possibly measured in pixels?). Defaults to 40.0 as per original RadBeams. The RadEruption effect originally used a random value between 100.0 and 500.0.
New in version 0.1.