Before Ares, Radiation beams could not be customized – they were always
either green or blue depending on the type of weapon. Now, however, radiation
beams can be customized using the following flags (which affect weapons with
IsRadBeam=yes set and/or
IsRadEruption=yes set) in the weapon’s
- The color that the beam will be drawn in. Defaults to
[AudioVisual]►ChronoBeamColorfor weapons with a Temporal warhead, and
[Radiation]►RadColorfor weapons with a non-Temporal warhead.
- Whether or not the beam should be drawn using the firing unit’s player color
instead of the specific color specified by
- The number of frames for which the beam should be visible. Default is 15 as per original RadBeams. The RadEruption effect originally used a random value between 5 and 20.
- The amplitude of the beam (possibly measured in pixels?). Defaults to 40.0 as per original RadBeams. The RadEruption effect originally used a random value between 100.0 and 500.0.
New in version 0.1.