Radiation Beams

Before Ares, Radiation beams could not be customized – they were always either green or blue depending on the type of weapon. Now, however, radiation beams can be customized using the following flags (which affect weapons with IsRadBeam=yes set and/or IsRadEruption=yes set) in the weapon’s INI section:

[Weapon]►Beam.Color= (R,G,B)
The color that the beam will be drawn in. Defaults to [AudioVisual]►ChronoBeamColor for weapons with a Temporal warhead, and [Radiation]►RadColor for weapons with a non-Temporal warhead.
[Weapon]►Beam.IsHouseColor= (boolean)
Whether or not the beam should be drawn using the firing unit’s player color instead of the specific color specified by Beam.Color.
[Weapon]►Beam.Duration= (integer)
The number of frames for which the beam should be visible. Default is 15 as per original RadBeams. The RadEruption effect originally used a random value between 5 and 20.
[Weapon]►Beam.Amplitude= (float)
The amplitude of the beam (possibly measured in pixels?). Defaults to 40.0 as per original RadBeams. The RadEruption effect originally used a random value between 100.0 and 500.0.

New in version 0.1.