Nuke Flash

The WarheadType called NUKE has hardcoded behavior to create a map wide flash when detonating. This effect has been made customizable, so it can be enabled for other warheads, too, or disabled for NUKE.


Use this effect responsibly. Having overlapping effects does not work too well.

[Warhead]►NukeFlash.Duration= (integer - frames)
The number of frames the nuke flash fades in and stays fully active before it fades out again. A value of 0 disables the effect. Defaults to 30 for NUKE, to 0 otherwise.

New in version 0.E.