Nuke Flash¶
The WarheadType called NUKE
has hardcoded behavior to create a
map wide flash when detonating. This effect has been made customizable, so it
can be enabled for other warheads, too, or disabled for NUKE
.
Warning
Use this effect responsibly. Having overlapping effects does not work too well.
[Warhead]►NukeFlash.Duration=
(integer - frames)- The number of frames the nuke flash fades in and stays fully active before it
fades out again. A value of 0 disables the effect. Defaults to
30 for
NUKE
, to 0 otherwise.
New in version 0.E.