Flashing¶
When a unit is hit by this warhead, it can be made to flash. This effect is used
to indicate a unit being repaired or healed (7 frames) or promoted. In
Red Alert, flashing was also used when a unit was hit by a
Charges=yes
weapon (4 frames).
Whether this effect is applied when no conventional damage is dealt can be customized. See Warhead Effects.
[Warhead]►Flash.Duration=
(integer - frames)- If positive, the victim hit by this warhead will flash for the specified amount of frames. Defaults to 0.
New in version 0.E.