Flashing

When a unit is hit by this warhead, it can be made to flash. This effect is used to indicate a unit being repaired or healed (7 frames) or promoted. In Red Alert, flashing was also used when a unit was hit by a Charges=yes weapon (4 frames).

Note

This is only supported on warheads doing damage, not for healing warheads.

[Warhead]►Flash.Duration= (integer - frames)
If positive, the victim hit by this warhead will flash for the specified amount of frames. Defaults to 0.

New in version 0.E.