Storage and Silos¶
In the earlier games, tiberium and ore were not converted to credits directly. Instead, the resources were dumped at the refinery, and then stored in silos. This feature was not used in Red Alert 2 and wasn’t working any more. Ares restores the Storage feature.
Bonus money created by ore purifiers is always stored on the bank account instead of in the silos. This is because the bonus is calculated in tiberium bails, which would count against storage. When the silo is destroyed, this bonus money would be placed on the map, which would create tiberium out of nothing.
Warning
Storage on undeployable refineries like the Slave Miner is not supported. Slave Miners cannot provide storage space, because it is lost whenever the building undeploys.
New in version 0.5.
Enabling Storage¶
Storage
works as it did in Tiberian Sun. For reasons of backwards
compatibility you have to use one new tag on a building where tiberium is
dumped:
[BuildingType]►Refinery.UseStorage=
(boolean)- Whether the refinery building will store the Tiberium instead of converting it to money directly. Tiberium that is converted directly does not require storage space. Defaults to no.
EVA Notice¶
In case the storage capacity is either depleted or nearly so, EVA will warn the player by giving an EVA_SilosNeeded notice.
Note
The game does not have this EVA message defined and has no audio files for it. You have to add them before you can use them.
New in version 0.5.
Text Message¶
Complimentary to the EVA event it is possible to show a test message.
[General]►Message.SilosNeeded=
(csf label)- Set this to a text that shall be printed whenever the Silos Needed warning occurs. You cannot unset this later. If you want to disable this message in a game mode or map, you will have to a label of an empty text. Defaults to no message.
New in version 0.9.
PipScale=Tiberium¶
Tiberium is again supported as a valid PipScale
value. For
buildings with positive Storage
, the pips will show the currently used
storage space compared to the overall space of that building. Ore will show as
yellow pips, gems as blue ones.
To enable PipScale=Tiberium
on buildings with Refinery=yes
or
ResourceDestination=yes
, you also have to enable
Refinery.UseStorage=yes
. This requirement was added because otherwise the
original game would show the tiberium scale for the unmodded refineries, which
have PipScale=Tiberium
and valid Storage
defined.
New in version 0.5.