Animations and Rotates=yes

Projectiles with Rotates=yes used their image’s 32 frames to represent moving in different directions, one frame per facing. This means these projectiles did not support being animated. Ares adds support for this.

[Projectile]►AnimLength= (integer - frames)

The number of frames the animation for each facing has. Playback speed is one frame every AnimRate frames. The animation is not guaranteed to play from the first frame on. Defaults to 1.


AnimRate cannot be 0, or a division by zero will crash the game once a projectile of this type is fired.

New in version 0.9.