Animations and Rotates=yes¶
Projectiles with Rotates=yes
used their image’s 32 frames to represent
moving in different directions, one frame per facing. This means these
projectiles did not support being animated. Ares adds support for this.
[Projectile]►AnimLength=
(integer - frames)The number of frames the animation for each facing has. Playback speed is one frame every
AnimRate
frames. The animation is not guaranteed to play from the first frame on. Defaults to 1.Note
AnimRate
cannot be 0, or a division by zero will crash the game once a projectile of this type is fired.
New in version 0.9.