Harvesters, Slave Miners, and Slaves

The following new tags deglobalize settings that define harvesting behavior like scan ranges for Harvesters and Slaves and intervals in which to wake up Slave Miners.

[TechnoType]►Harvester.LongScan= (integer - cells)
Overrides the distance to consider for long scans. For Harvester=yes units, defaults to [General]►TiberiumLongScan. For Slave Miners, defaults to [General]►SlaveMinerLongScan.
[TechnoType]►Harvester.ShortScan= (integer - cells)
Overrides the distance to consider for short scans. For Harvester=yes units, defaults to [General]►TiberiumShortScan. For Slave Miners, defaults to [General]►SlaveMinerShortScan, and for Slaves defaults to [General]►SlaveMinerSlaveScan.
[BuildingType]►Harvester.ScanCorrection= (integer - cells)
Overrides the distance to consider better when scooting forward. For Slave Miner buildings only. Defaults to [General]►SlaveMinerScanCorrection.
[VehicleType]►Harvester.TooFarDistance= (integer - cells)
Overrides the distance to consider too far to reserve a refinery. Requires Harvester=yes. Defaults to [General]►ChronoHarvTooFarDistance for Teleporter=yes units, otherwise to [General]►HarvesterTooFarDistance.
[VehicleType]►Harvester.KickDelay= (integer - frames)
Overrides the interval in which to wake up the Slave Miner. For Slave Miner unis only. Use -1 to not wake up the Slave Miner automatically. Defaults to [General]►SlaveMinerKickFrameDelay.

New in version 3.0.