Harvesters, Slave Miners, and Slaves¶
The following new tags deglobalize settings that define harvesting behavior like scan ranges for Harvesters and Slaves and intervals in which to wake up Slave Miners.
[TechnoType]►Harvester.LongScan=(integer - cells)- Overrides the distance to consider for long scans. For
Harvester=yesunits, defaults to[General]►TiberiumLongScan. For Slave Miners, defaults to[General]►SlaveMinerLongScan. [TechnoType]►Harvester.ShortScan=(integer - cells)- Overrides the distance to consider for short scans. For
Harvester=yesunits, defaults to[General]►TiberiumShortScan. For Slave Miners, defaults to[General]►SlaveMinerShortScan, and for Slaves defaults to[General]►SlaveMinerSlaveScan. [BuildingType]►Harvester.ScanCorrection=(integer - cells)- Overrides the distance to consider better when scooting forward. For Slave
Miner buildings only. Defaults to
[General]►SlaveMinerScanCorrection. [VehicleType]►Harvester.TooFarDistance=(integer - cells)- Overrides the distance to consider too far to reserve a refinery. Requires
Harvester=yes. Defaults to[General]►ChronoHarvTooFarDistanceforTeleporter=yesunits, otherwise to[General]►HarvesterTooFarDistance. [VehicleType]►Harvester.KickDelay=(integer - frames)- Overrides the interval in which to wake up the Slave Miner. For Slave Miner
unis only. Use -1 to not wake up the Slave Miner automatically.
Defaults to
[General]►SlaveMinerKickFrameDelay.
New in version 3.0.