Hard-coded Unit Properties

The game is hard-coded to do certain things with certain unit IDs. Namely the [COW] and [DESO]. These units can now have said special properties switched off, and other units can be given these properties if you want. Hard-coded properties of Cows and Desolators can be toggled on/off for any infantry.

IsCow

The [COW] was hard-coded to play its idle animation more frequently than other infantry and was also hard-coded to move around randomly. You can now set IsCow=yes on other InfantryTypes or, indeed, IsCow=no on the [COW].

[InfantryType]►IsCow= (boolean)
Defaults to yes for [COW], otherwise to no.

New in version 0.1.

IsDesolator

The [DESO] was hard-coded to have different deploy-weapon firing timing than other units. The change to the timing appears to be related to the unit’s art Sequence although the exact effect has not been investigated. You can now set IsDesolator=yes on other InfantryTypes or, indeed, IsDesolator=no on the [DESO].

[InfantryType]►IsDesolator= (boolean)
Defaults to yes for [DESO], otherwise to no.

New in version 0.1.