Fall Rate

When a unit is dropped onto the battlefield from a plane, with or without parachute, these settings define how fast it will accelerate and how fast it will fall at most.

[TechnoType]►FallRate.Parachute= (integer)
The acceleration towards the ground applied each frame a parachuted unit is falling. Defaults to 1.
[TechnoType]►FallRate.NoParachute= (integer)
The acceleration towards the ground applied each frame a unit without parachute is falling. Defaults to 1.
[TechnoType]►FallRate.ParachuteMax= (integer)
The maximum speed a parachuted unit is falling with. Value has to be negative. Defaults to [General]►ParachuteMaxFallRate.
[TechnoType]►FallRate.NoParachuteMax= (integer)
The maximum speed a unit without parachute is falling with. Value has to be negative. Defaults to [General]►NoParachuteMaxFallRate.

New in version 0.D.