Dimming Deactivated Units

The level deactivated voxel VehicleTypes are dimmed can be configured here. The first applicable value is used, the other values will not be considered. That is, if an unpowered unit is under EMP, DeactivateDimEMP is used. This is purely cosmetic and the order may change in the future. A value of 1.0 disables the dimming effect. Supported range is 0.0 to 1.0, higher values will brighten the unit.

Note

Shp VehicleTypes, as well as BuildingTypes, AircraftTypes and InfantryTypes are not affected by dimming.

[AudioVisual]►DeactivateDimEMP= (float - multiplier)
The light level for voxel units under EMP. See EMP logic. Defaults to 0.8.
[AudioVisual]►DeactivateDimOperator= (float - multiplier)
The light level for unoperated voxel units. See Operator logic. Defaults to 0.65.
[AudioVisual]►DeactivateDimPowered= (float - multiplier)
The light level for unpowered voxel units. See PoweredBy logic. Defaults to 0.5.

New in version 0.7.