Damage Particle Systems

Damage particle systems are used to visually indicate a unit has been damaged severely, by either emitting smoke when the unit enters yellow or red health or by sparking repeatedly. See DamageParticleSystems on ModEnc for a thorough description of this feature.

Damage Sparks

There was a hardcoded setting in the games since Tiberian Sun that enabled InfantryTypes with Cyborg=yes to repeatedly spawn damage spark particle systems when damaged into yellow or red health. The setting was cleared whenever the infantry’s section was not present in the map or scenario file. Ares unties this feature from Cyborg and InfantryTypes by making this a proper tag.

[TechnoType]►DamageSparks= (boolean)
Defines whether an object of this type should spawn spark particle systems defined by DamageParticleSystems. Defaults to Cyborg for InfantryTypes, to no otherwise.

New in version 0.7.

Smoke and Spark DamageParticleSystems

Ares adds two new tags that allow arbitrary damage particle systems where previously only one with either BehavesLike=Smoke or BehavesLike=Spark were possible.

The new tag does not enforce the restrictions the original tag had. Without opting in by using the new ones, damage particle systems are spawned as always.

Warning

Only Smoke and Spark particle systems are fully supported as of Ares 0.7, because the others need special handling that is not yet in place.

[TechnoType]►DamageSmokeParticleSystems= (list of ParticleSystems)
Defines a list of ParticleSystems to randomly spawn from when an object is damaged into yellow or red health. You have to use this if you want to use ParticleSystems with BehavesLike set to other values than Smoke. Defaults to all DamageParticleSystems with BehavesLike=Smoke set.
[TechnoType]►DamageSparksParticleSystems= (list of ParticleSystems)
Defines a list of ParticleSystems to randomly spawn from when an object is in yellow or red health. You have to use this if you want to use ParticleSystems with BehavesLike set to other values than Spark. Defaults to all DamageParticleSystems with BehavesLike=Spark set.

New in version 0.7.