Customizable Parachute Animations¶

Units can now have their own individual parachute animation.

[TechnoType]â–ºParachute.Anim= (animation)
Specifies the animation from artmd.ini to use as the unit’s parachute when it is falling. If omitted, Parachute.Anim will default to PARACH. The SHP is expected to be in the unit palette.

New in version 0.1.