Customizable Parachute Animations¶
Units can now have their own individual parachute animation.
[TechnoType]â–ºParachute.Anim=(animation)- Specifies the animation from
artmd.inito use as the unit’s parachute when it is falling. If omitted,Parachute.Animwill default to PARACH. The SHP is expected to be in the unit palette.
New in version 0.1.