Build Time¶
In Ares it is possible to customize all settings related to the build time of objects per type.
[TechnoType]►BuildTime.Speed=
(double - minutes)The time in minutes it takes to produce an object which costs 1000 credits. Defaults to
[General]►BuildSpeed
.Note
If set,
WallBuildSpeedCoefficient
will not be applied toWall=yes
buildings any more, becauseBuildTime.Speed
is taken as final value.[TechnoType]►BuildTime.Cost=
(integer - credits)- If set, the build time is calculated as if this item cost this much, instead
of using actual
Cost
. Defaults toCost
.
If the player does not have enough power, the following settings apply. They define a factor applied to the amount of power lacking and the range the resulting modifier will be clamped in before being multipled with the build time.
[TechnoType]►BuildTime.LowPowerPenalty=
(double - multiplier)- The penalty to apply to the build time in low power situations. Defaults to
[General]►LowPowerPenaltyModifier
. [TechnoType]►BuildTime.MinLowPower=
(double)- The minimum production speed when power is low. The resulting low power
modifier will not be lower than this. Defaults to
[General]►MinLowPowerProductionSpeed
. [TechnoType]►BuildTime.MaxLowPower=
(double)- The maximum production speed when power is low. The resulting low power
modifier will not be greater than this. Defaults to
[General]►MaxLowPowerProductionSpeed
.
When a player has more than one factory of the same type, the following modifier also applies.
[TechnoType]►BuildTime.MultipleFactory=
(double - multiplier)- The factor multiplied by the build time per additional factory of the same
type. Defaults to
[General]►MultipleFactory
.
New in version 2.0.