Harvesters, Slave Miners, and Slaves¶
The following new tags deglobalize settings that define harvesting behavior like scan ranges for Harvesters and Slaves and intervals in which to wake up Slave Miners.
[TechnoType]►Harvester.LongScan=
(integer - cells)- Overrides the distance to consider for long scans. For
Harvester=yes
units, defaults to[General]►TiberiumLongScan
. For Slave Miners, defaults to[General]►SlaveMinerLongScan
. [TechnoType]►Harvester.ShortScan=
(integer - cells)- Overrides the distance to consider for short scans. For
Harvester=yes
units, defaults to[General]►TiberiumShortScan
. For Slave Miners, defaults to[General]►SlaveMinerShortScan
, and for Slaves defaults to[General]►SlaveMinerSlaveScan
. [BuildingType]►Harvester.ScanCorrection=
(integer - cells)- Overrides the distance to consider better when scooting forward. For Slave
Miner buildings only. Defaults to
[General]►SlaveMinerScanCorrection
. [VehicleType]►Harvester.TooFarDistance=
(integer - cells)- Overrides the distance to consider too far to reserve a refinery. Requires
Harvester=yes
. Defaults to[General]►ChronoHarvTooFarDistance
forTeleporter=yes
units, otherwise to[General]►HarvesterTooFarDistance
. [VehicleType]►Harvester.KickDelay=
(integer - frames)- Overrides the interval in which to wake up the Slave Miner. For Slave Miner
unis only. Use -1 to not wake up the Slave Miner automatically.
Defaults to
[General]►SlaveMinerKickFrameDelay
.
New in version 3.0.