Fall Rate¶
When a unit is dropped onto the battlefield from a plane, with or without parachute, these settings define how fast it will accelerate and how fast it will fall at most.
[TechnoType]►FallRate.Parachute=
(integer)- The acceleration towards the ground applied each frame a parachuted unit is falling. Defaults to 1.
[TechnoType]►FallRate.NoParachute=
(integer)- The acceleration towards the ground applied each frame a unit without parachute is falling. Defaults to 1.
[TechnoType]►FallRate.ParachuteMax=
(integer)- The maximum speed a parachuted unit is falling with. Value has to be negative.
Defaults to
[General]►ParachuteMaxFallRate
. [TechnoType]►FallRate.NoParachuteMax=
(integer)- The maximum speed a unit without parachute is falling with. Value has to be
negative. Defaults to
[General]►NoParachuteMaxFallRate
.
New in version 0.D.