The Assaulter logic can be customized with the following tag, to make certain buildings unassaultable, or to create infantry that can even assault specially protected buildings.

[TechnoType]►Assaulter.Level= (integer)
Defines the levels compared when an Assaulter=yes infantry is to assault building. Infantry can only assault buildings with levels less than or equal to their own level. Defaults to 0.


Buildings with Assaulter.Level < 0 are not assaultable.

New in version 0.A.