Promotion settings

Global VeteranFlashTimer

Yuri’s Revenge allowed units to flash only when they were promoted to elite veterancy. Ares adds a new global tag that works like EliteFlashTimer.

[AudioVisual]►VeteranFlashTimer= (integer - frames)
The number of frames a newly veteran unit or structure will flash for. Defaults to 0.

Sounds, EVA and Flashing

The following tags can be used to customize the sounds played and the flashing when the unit or structure is promoted.

[TechnoType]►Promote.VeteranSound= (sound)
The sound played when a unit of this type is promoted to veteran. Defaults to [AudioVisual]►UpgradeVeteranSound.
[TechnoType]►Promote.EliteSound= (sound)
The sound played when a unit of this type is promoted to elite. Defaults to [AudioVisual]►UpgradeEliteSound.
[TechnoType]►Promote.VeteranFlash= (integer - frames)
The number of frames a unit or structure of this type flashes when promoted to veteran. Defaults to [AudioVisual]►VeteranFlashTimer.
[TechnoType]►Promote.EliteFlash= (integer - frames)
The number of frames a unit or structure of this type flashes when promoted to elite. Defaults to [AudioVisual]►EliteFlashTimer.
[TechnoType]►EVA.VeteranPromoted= (EVA message)
The message played when a unit or structure of this type is promoted to veteran level. Defaults to EVA_UnitPromoted.
[TechnoType]►EVA.ElitePromoted= (EVA message)
The message played when a unit or structure of this type is promoted to elite level. Defaults to EVA_UnitPromoted.

New in version 0.C.

Promote all Passengers

The following setting can be used on OpenTopped=yes transports with Initial Payload, which are used to imitate multiple weapons but logically only count as one unit. This works best with Experience.PromotePassengers=no and optionally Experience.FromPassengers=yes.

This does not forward “experience” as the ratio of a destroyed object’s cost and the own cost. Instead, this forwards the “rank” like veteran and elite. A Guardian GI inside a Battle Fortress will always mirror the transport’s rank, despite being much cheaper than the vehicle and thus usually promoted earlier.

[TechnoType]►Promote.IncludePassengers= (boolean)

Whether all Trainable=yes passengers will be set to the same rank if the rank of this transport unit changes. Defaults to no.

Note

The passengers’ veterancy is discarded when the vehicle is promoted. This should not be used on manually controllable transports, because they could degrade elite passengers to veterans, for example.

New in version 0.E.